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Old Oct 17, 2006, 09:23 PM // 21:23   #21
Ascalonian Squire
 
Join Date: Mar 2006
Guild: {Ez0}
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/agree Snipe Max
actually it seems like R/me is becoming far more often...I'm not alone! yay! but actually it has alot more benefits than blackout (although they arent as numerous as necro i'm sure).

In summation, it depends on how you like to play- closer to the front? the guy running the show? the savior? or the sniper... closer to the front...perhaps necro, though cleric or warrior would be better. the guy running the show? well that could be anything, as said before rangers are versatile. the savior- monk or shutdown as mesmer. the sniper? without a doubt necro or mesmer...hooray health degen +9

double summation- try them all perhaps? >_> (however I vote mesmer)
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Old Oct 18, 2006, 07:45 AM // 07:45   #22
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^ lately ive been using R/Me most of the time. distortion and physical resistance come in handy. also Drain enchants is a good help against monk bosses
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Old Oct 18, 2006, 10:26 AM // 10:26   #23
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Another consideration with the Me secondary...

The Ranger has the ability to inflict most conditions via an arrow. And then the Mesmer has Epidemic - which is, incidentally, a no attribute skill.

If the enemy are foolish enough to clump, it can be a nasty combination. Especially against spellcasters, especially especially if you have a dervish, cyclone axe warrior, or barrage ranger as an ally...
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Old Oct 18, 2006, 10:27 AM // 10:27   #24
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Whatever you do, don't run R/N *shrug*
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Old Oct 18, 2006, 10:39 AM // 10:39   #25
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Most would choose r/mo for the unlimited resses.But i love my r/w with frenzy since rarely mobs attack me it's really useful but don't forget to take a cancel stance cause sh*t happens
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Old Oct 18, 2006, 04:59 PM // 16:59   #26
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Quote:
Originally Posted by I Mean I
...my r/w with frenzy ...
Yea, this is the combo I've frequently been using as of late.
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Old Oct 18, 2006, 06:50 PM // 18:50   #27
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I actually find r/rt best when running many places nowadays, so its situationally good. Weapon or warding or resillient weapon spells for regen/extra blocking, generous was tsungrai for extra life running through the mob, and you can drop it *while* running for a biggie heal (244 @ 12 rest).
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Old Oct 19, 2006, 12:15 AM // 00:15   #28
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Quote:
Whatever you do, don't run R/N *shrug*
This is the kind of remark that reminds me the idiots who call me "Noob toucher" when they see I'm R/N even after I've used punshot/poison arrow/cripshot/whatever on them...
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Old Oct 19, 2006, 11:01 PM // 23:01   #29
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I've been running my r/me in Factions and having a great time with her. Got first trip Master's in Boreas Seabed, Arborstone and Sunjiang with the help of very sensible PUG members (three dif ones) and the use of Signet of Humility. Pumped my Inspiration up to give 18 second Elite shutdown (signet recharges in 15) and groups had no problem with the bosses.

Also capped Barrage in Boreas and do not understand the excitement over this skill.
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Old Oct 20, 2006, 04:01 AM // 04:01   #30
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I run an R/Rt

Shadowsong is so fun to use D:
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Old Oct 20, 2006, 04:13 AM // 04:13   #31
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Quote:
Originally Posted by Nestaron
Ranger is usually 1 of the last party members alive when things go pear shaped.
'Cause despite the fact they have the 2nd highest armor in the game, they're usually one of the first ones to run away.

Anyway. Really a secondary choice is up to you. Especially with ranger. They're such a utility character in the game.

BTW, R/N does not always equal Touch Ranger. R/N can be played very well with Well of Blood and Blood Ritual to keep monks charged up. Since they're a ranged attacker, BR is actually a decent skill since most pve mobs focus on the tanks first.
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Old Oct 24, 2006, 03:15 PM // 15:15   #32
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Quote:
Originally Posted by heroajax1
'Cause despite the fact they have the 2nd highest armor in the game, they're usually one of the first ones to run away.
Well, guess this may be sarcasm, but for anyone taking it wrong, rangers are at the back thanks to longbow/flat bow range. Only other class that can be that far back is a spirit lord rt. even monks have to be closer since they must heal the tanks. Rangers have the advantage therefore, of seeing the full battle, and yeah knowing when to run so that he can come back later and rebirth everyone. Nightfall is going to make direct damage classes a lot stronger - there's some NICE warrior adr skills for faster attack skills I can see rangers clamoring for in droves.

Barrage isn't bad at all - coupled with skills like conjure, It's reliable damage even from less capable players.

had not thought of using rt to bring your spirit (say fw) along - nice idea!
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